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CheerSounds

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Flag: CheerSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


This specifies the sound to make when units are commanded to cheer and can be any sound as defined in the SOUND.INI file. Usage example:
[TrexSequence]
CheerSounds= 1 TrexFoot
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.


You can also directly write the name of the Sound.

Note

The sounds in the sequence are played together with the sound effects in Voice* and [AudioVisual] ► CheerSound in rules(md).ini for the unit, which means you can create an image of a forest barbarian riding a crocodile, and when it cheers, it can simultaneously emit the GI's shout and the crocodile's roar, without the need to mix audio and introduce a new wav file.