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CellRangefinding

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Flag: CellRangefinding
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not targeting of the weapon should be based on inter-cell distances only rather than in leptons. This is normally used on short range weapons which do not use whole numbers as their Range= to ensure that they actually hit the target instead of hitting the ground near it should that target move (for example the LimboLaunch= type weapons).