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CMislTurnRate

From ModEnc²
Revision as of 17:12, 15 March 2025 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CMislTurnRate
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: General


Specifies how much the missile will raise each turn on the launcher.

Negative Values

Putting a negative value here will result in the V3 Rocket spinning continuously in a circle

For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle

Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446 (Yuri's Revenge Only)