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BuildingDamageSound

From ModEnc²
Revision as of 13:36, 27 October 2024 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildingDamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.

See Also