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BlockagePathDelay

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Flag: BlockagePathDelay
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Delay, in frames, before the unit whose patch is blocked will simply try to find another way around it instead of trying to go through it. Decreasing this makes the computer less tolerant of blockages to its units travel path.