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BehavesLike

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BehavesLike
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Each particle system has to behave in the manner specified by one of a number of pre-defined 'models' which determine the 'pattern' to display the system with as well as some generic behavioural characteristics. In Red Alert 2, you can only use Spark, Fire, Smoke, Gas or Railgun. Although these still offer great scope for creating or editing particle systems, you are restricted to these types as it would be far too complex to allow further customization through the INI files as particle system calculations are incredibly elaborate.