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BarrelDebris

From ModEnc²
Revision as of 11:54, 8 May 2006 by en>DCoder (Rewrite)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BarrelDebris
File(s): Rules(md).ini
Values: Strings (names of VoxelAnims)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Lists VoxelAnims that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.