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BarrelAnimIsVoxel

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Revision as of 21:37, 31 March 2025 by MarkJFox (talk | contribs) (3 revisions imported)
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BarrelAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.

Note

  • Even if you specify BarrelAnimIsVoxel=no But you cannot use SHP files like TurretAnim.

See Also