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AttackDelay

From ModEnc²
Revision as of 09:26, 27 November 2009 by en>EvilRenegade (Replacing Template:TTL with Template:F.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AttackDelay
File(s): rules(md).ini
Values: Floating Point Numbers
Applicable to: AI


The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow AttackInterval.

Red Alert & Expansions

Like AttackInterval, Red Alert, and its expansions, uses this value for launching its first attack of the game.

Tiberian Sun & Red Alert 2

Also like AttackInterval, Tiberian Sun and Red Alert 2, and their respective expansions, drop this in favor of AIHateDelays, which assesses which opponent the AI will attack.