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Assaulter

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Assaulter
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter Occupied structures and instantly clear the occupants, killing them in the process. The InfantryType should also have an animation specific to this function on its Primary= weapon defined by AssaultAnim= - UCFLASH is used, however UCBLOOD and UCELEC are badly drawn and alternatives should be used. This feature is unused in Red Alert 2's skirmish mode - it does make the unit quite powerful. NOTE: a unit cannot be an Assaulter= and an Agent= - only one or the other.