AlternateFLHX
Appearance
|
|
|
|
|
|
| Flag: | AlternateFLHX |
| File(s): | Art(md).ini |
| Values: | three comma-separated signed integers |
| Special Values: | None |
| Default: | 0,0,0 |
| Applicable to: | VehicleTypes, AircraftTypes? |
Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of OpenTopped=yes objects, or mind control lines from InfiniteMindControl=yes weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.
Only loads AlternateFLH0 through 4. All others are ignored.





