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AllowableUnitMaximums

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AllowableUnitMaximums
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the maximum number of each of the units stated in the AllowableUnits= comment which can be made available for the player to use in the Dropship Loadout feature. Takes the form of a list, with each number in the list representing how many units are available to the player. As in the RULES file, a value of -1 represents no limit. Each number in this comment must correspond to a unit in the AllowableUnits= comment, so there is one quantity for each unit stated. Note that any BuildLimit= or TechLevel= restrictions on units do not apply when purchasing units for the Dropships - this comment is the only means by which you can restrict the players' reinforcements (or enhance their existing ones by giving them more units for which there is a BuildLimit= in place or to which they do not have access).