AirstripLimit
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| Flag: | AirstripLimit |
| File(s): | rules(md).ini |
| Values: | unsigned floats |
| Default: | 5 (RA1-TS) 0 (RA2-YR) |
| Applicable to: | AI Controls |
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “Build Airstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.





