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AirRangeBonus

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Flag: AirRangeBonus
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This specifies the additional range that the objects Primary= weapon gets if that weapon's Projectile= has AA=true set (i.e. it is able to fire at aircraft). This only applies to Primary= weapons and should be set equal to or less than the range of the weapon or targeting problems can arise and the unit may not be able to target anything.