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ActiveAnimZAdjust

From ModEnc²
Revision as of 11:12, 10 November 2018 by en>Crimsonum (Cleaned up & removed incorrect information)
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Flag: ActiveAnimZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Used in a building's art(md).ini entry and adjusts the Z-draw offset for the building's ActiveAnim and ActiveAnimDamaged animations. Negative values cause the animation to be drawn "closer to the screen" and positive values "away" from the screen, measured in leptons.

The related flags ActiveAnimTwoZAdjust, ActiveAnimThreeZAdjust, and ActiveAnimFourZAdjust do the same and apply to their respective ActiveAnim# and ActiveAnim#Damaged animations.

See also