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ActiveAnimYSort

From ModEnc²
Revision as of 18:12, 3 July 2021 by en>McPwny
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimYSort
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Defines the adjustment to use when sorting this building's ActiveAnim and ActiveAnimDamaged animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.

ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see ActiveAnimZAdjust

See also