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ActiveAnimPoweredLight

From ModEnc²
Revision as of 00:17, 30 March 2022 by en>4SG (Added findings in a study done by Starkku.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnim is enabled if ActiveAnimPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also