Actions (maps)/TD
Appearance
In TD, Actions were a part of the [Triggers] section, and the triggers could have only one action. The following Actions were available:
| Code 1 | Action | Meaning |
|---|---|---|
| None | None | No Action - do nothing |
| Win | Win | Player wins |
| Lose | Lose | Player loses |
| Production | Production | HOUSE rebuilds the [Base] nodes if they were destroyed |
| Create Team | Create Team | HOUSE creates the teamtype specified by ASSOCIATED_TEAMTYPE |
| Dstry Teams | Dstry Teams | Destroys all instances of the ASSOCIATED_TEAMTYPE |
| All to Hunt | All to Hunt | HOUSE sells all buildings and sends all of its forces to freelance |
| Reinforce. | Reinforce | ASSOCIATED_TEAMTYPE is created and granted to HOUSE free of charge |
| DZ at 'Z' | DZ at 'Z' | The "Drop Zone Flare" is displayed at waypoint index 25 |
| Airstrike | Airstrike | Player is given the ability to invoke airstrikes from the sidebar |
| Nuclear Missile | Nuclear Missile | Player is given a one-shot Nuclear Missile superweapon |
| Ion Cannon | Ion Cannon | Player is given the Ion Cannon superweapon |
| Dstry Trig 'XXXX' | Dstry Trig 'XXXX' | Trigger named 'XXXX' is disabled for the rest of the mission |
| Dstry Trig 'YYYY' | Dstry Trig 'YYYY' | Trigger named 'YYYY' is disabled for the rest of the mission |
| Dstry Trig 'ZZZZ' | Dstry Trig 'ZZZZ' | Trigger named 'ZZZZ' is disabled for the rest of the mission |
| Autocreate | Autocreate | HOUSE starts automatically creating teamtypes that have the Autocreate flag set |
| Cap=Win/Des=Lose | Cap=Win/Des=Lose | If the attached building is captured by the player, player wins, if it is destroyed, player loses |
| Allow Win | Allow Win | The 'Win' action will not fire if there are any triggers with this action that haven't fired yet |
Actions had no parameters.
Notes
1 ↑ This column specifies the code to be written in the Trigger's ACTION slot, including the trailing dot where appropriate.