Jump to content

Thief

From ModEnc²
Revision as of 17:58, 2 July 2025 by Rain-Islet (talk | contribs) ([bot] Batch update {{Bugs}} templates.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes


In Red Alert, the Thief was an infantry unit that could enter a Refinery or Silo and steal 50% of the credits it contains.

In Tiberian Sun and Firestorm

The Thief flag was introduced in Tiberian Sun, and as its name and rules.ini description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.

In Red Alert 2 and Yuri's Revenge

Thief=yes allows the infantry to enter a refinery when used with Infiltrate=yes in RA2 but it does not steal any money. For the same in YR, the infantry is rejected from entering, so it cannot enter the buildings. Stealing credits is now achieved by using Agent=yes in RA2/YR.

Thief=yes is also required for VehicleThief=yes to work correctly.

Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.