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DontScore

From ModEnc²
Revision as of 17:21, 2 July 2025 by Rain-Islet (talk | contribs) ([bot] Batch update {{Bugs}} templates.)
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Flag: DontScore
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes


When set to 'yes' it acts as an over-ride so that this object is not considered as a 'kill' thus will not be considered when counting towards increasing the veterancy of the unit that destroyed it. This is a sub-set of the Insignificant= logic.

Bugs/Side-Effects/Unexpected Limitations

(Only affects human players) If BuildingTypes A has the tag DontScore=yes and BuildingTypes B has Prerequisite=A, Even though we have BuildingTypes A but we won't get BuildingTypes B
(Only affects human players) If InfantryTypes , VehicleTypes,AircraftTypes has the tags DontScore=yes and BuildLimit=X (value 0-2147483647) Will give results as follows.
[TANY]
DontScore=yes
BuildLimit=1
We will be able to create unlimited Tanyas. But the quantity produced per time will be limited to 1.
(Only affects human players) If BuildingTypes has the tag DontScore=yes and BuildLimit=X (value 0-2147483647) The BuildLimit tag is ignored.