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ActiveAnimPoweredLight

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Revision as of 17:06, 2 July 2025 by Rain-Islet (talk | contribs) ([bot] Batch update {{Bugs}} templates.)
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


If set to 'yes', will render an ActiveAnim animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the ActiveAnim= to play as soon as the building is deployed/placed, without waiting for the buildup animation to be finished first.

See Also

ActiveAnimPowered

Powered