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Suicide

From ModEnc²
Revision as of 08:52, 15 June 2025 by ATHSE (talk | contribs) (Notes)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes


Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Weapons


In Tiberian Sun

This flag got backported from YR into Vinifera. For more information, check out the official Vinifera documentation.

In Red Alert 2

Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error. If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors even if Crewed=yes.

Suicide uses the same warhead as any warhead in the tag section. C4Warhead.

Bugs/Side-Effects/Unexpected Limitations If the weapon is used through OccupyWeapon or EliteOccupyWeapon, the garrisoned building will be destroyed instead, along with all infantry located inside (all buildings?).