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Suicide

From ModEnc²
Revision as of 08:46, 15 June 2025 by ATHSE (talk | contribs)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes


Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Weapons


In Tiberian Sun

This flag got backported from YR into Vinifera. For more information, check out the official Vinifera documentation.

In Red Alert 2

Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

  • An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).
  • Suicide uses the same warhead as any warhead in the tag section. C4Warhead.

Bugs/Side-Effects/Unexpected Limitations