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AffectsAllies

From ModEnc²
Revision as of 21:26, 20 April 2025 by ATHSE (talk | contribs) (cellspread link)
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Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This controls whether this warhead can apply 'damage' to friendly units. If set to 'no', then any friendly units within the warhead's CellSpread will not be affected by the actual damage-dealing part of the warhead, but side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.

Notes

If AffectsAllies=yes, a weapon with MindControl=yes and Psychedelic=yes affects only enemies. (Needs verification)

If the weapon does negative Damage, such as a repairing/healing type weapon, it will be able to heal all allies.

Bugs/Side-Effects/Unexpected Limitations Doesn't work with Temporal=yes weapons or IsLocomotor=yes objects.

A Particle won't function if AffectsAllies=no is used on its warhead.

See Also

Spawner

Particles

ParticleSystems