DetailBufferZoneWidth
Appearance
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| Flag: | DetailBufferZoneWidth |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 5 |
| Applicable to: | AudioVisual |
Specified a frames-per-second buffer value for automatic visual detail level switching, which is triggered through falling below the desired performance by either DetailMinFrameRateNormal or DetailMinFrameRateMovie.
If frame rate of the game later exceeds the DetailMinFrameRateNormal or DetailMinFrameRateNormal plus this buffer value, previous visual detail level is restored.





