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Riparius

From ModEnc²
Revision as of 22:57, 8 April 2025 by MarkJFox (talk | contribs)
This page should correctly be named "[Riparius]"; it is wrong due to technical restrictions.


This section of rules(md).ini is a specific of available Tiberium/Ore/Gem types in the game.

The sections [Vinifera], [Cruentus] and [Aboreus] are working identical.

Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types.

Tiberian Sun/Firestorm: It is possible to add more Tiberium variants with the Tiberian Sun Engine Extension Vinifera. Please take a look at the Official Documentation


Applicable INI Flags

Riparius
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Name str 1
Rules(md).ini Object's ID Image int 1
Rules(md).ini Object's ID Power int 0
Rules(md).ini Object's ID Value int 0
Rules(md).ini Object's ID Growth int 0
Rules(md).ini Object's ID GrowthPercentage float 0.1
Rules(md).ini Object's ID Spread int 0
Rules(md).ini Object's ID SpreadPercentage float 0.1
Rules(md).ini Object's ID Color ColorName NeonGreen
Rules(md).ini Object's ID Debris vector<Animation> {}


Example code:

[Riparius] ;Green Tiberium
Name=Tiberium Riparius
Image=1
Power=1 ;4
Value=25
Growth=2200
GrowthPercentage=.09
Spread=2200
SpreadPercentage=.09
Color=NeonGreen