Suicide
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| Flag: | Suicide |
| File(s): | ai(md).ini, maps |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | TeamTypes, Weapons |
In TeamTypes
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.
In Weapons (Tiberian Sun and Firestorm)
Tiberian Sun and Firestorm doesn't support suicide weapons.
This flag got backported from YR into Vinifera. For more information, check out the official Vinifera documentation.
In Weapons (Red Alert 2 and Yuri's Revenge)
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).
- Suicide uses the same warhead as any warhead in the tag section. C4Warhead.
Bugs/Side-Effects/Unexpected Limitations
- If the weapon is used through OccupyWeapon,EliteOccupyWeapon will make buildingTypes will be destroyed instead,InfantryTypes located inside all buildings. Will not take damage from this weapon.





