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FlySounds

From ModEnc²
Revision as of 15:00, 19 March 2025 by ATHSE (talk | contribs)
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Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.

Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove

[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

MoveSound