GDIGateOne
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| Flag: | GDIGateOne |
| File(s): | rulesmd.ini |
| Values: | Strings: Normal text. (Limited to: Animation IDs) |
| Default: | none |
| Applicable to: | BuildingTypes |
For Allied AI base building and targeting purposes this defines the structure to be used as a NW - SE gate within a wall. Must be a valid structure name from the [BuildingTypes] list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does work.





