Jump to content

GDIGateOne

From ModEnc²
Revision as of 19:55, 4 April 2025 by DeathFish (talk | contribs) (Created page with "{{flag |name={{PAGENAME}} |files=rulesmd.ini |values={{values|strings|Animation IDs}} |default=none |types=BuildingTypes |ts=yes |fs=yes |ra2=yes |yr=yes }} For Allied AI base building and targeting purposes this defines the structure to be used as a NW - SE gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: GDIGateOne
File(s): rulesmd.ini
Values: Strings: Normal text. (Limited to: Animation IDs)
Default: none
Applicable to: BuildingTypes


For Allied AI base building and targeting purposes this defines the structure to be used as a NW - SE gate within a wall. Must be a valid structure name from the [BuildingTypes] list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does work.