ZFudgeBridge
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| Flag: | ZFudgeBridge |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Specifies the adjustment to this VehicleTypes Z position (i.e. how far 'in to' or 'out of' the screen it appears) when it is under a bridge and is used to calculate the amount of displacement it causes to impassable isometric tile types. This is normally a negative figure, indicating that the terrain type should be further into the screen hence behind the relevant object.





