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YDrawFudge

From ModEnc²
Revision as of 13:18, 21 March 2020 by en>Crimsonum (Created page with "{{Flag |files={{Categ|ini=rules}} |values={{values|int}} |default=0 |types={{Categ|TerrainTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Defines an offset, in...")
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Flag: YDrawFudge
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TerrainTypes


Defines an offset, in pixels, to apply to this TerrainType's image on the Y (vertical) axis. Positive values move the image down on the screen and negative values move it up. This also affects how the object is drawn in relation to other objects, with lower values moving it to a higher render layer.

See also