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WeaponX

From ModEnc²
Revision as of 22:11, 31 March 2025 by MarkJFox (talk | contribs) (6 revisions imported)
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Flag: WeaponX (substitute X with an integer)
File(s): Rules(md).ini
Values: strings (names of Weapons)
Default: none
Applicable to: VehicleTypes, BuildingTypes


Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).

Note