WeaponX
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| Flag: | WeaponX (substitute X with an integer) |
| File(s): | Rules(md).ini |
| Values: | strings (names of Weapons) |
| Special Values: | none |
| Default: | none |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).





