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Wall

From ModEnc²
Revision as of 18:40, 3 January 2010 by en>Vinifera7 (De-Deezirification complete. More information could be added to the Overlay section if anyone actually understands how the damage system for walls works.)

Buildings

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Flag: Wall
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether or not a building should have special wall construction logic, which will convert it to overlay object when it is created.

In order for this logic to work as desired—and not throw an IE—it is necessary for the building's corresponding Art(md).ini entry to have ToOverlay set to a valid overlay object with Wall=yes. It is not necessary for the overlay object to share the same object name as the building, though doing so is certainly an acceptable shortcut.

As a special case, GuardRange can be used to facilitate faster wall construction.

See also

Overlay objects

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Wall
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: OverlayTypes


This flag determines whether or not an overlay object should have special logic classifying it as a wall.

An overlay object with Wall=yes and can be damaged by warheads in the following ways:

Flag on warhead Result on overlay object
Wood=yes Damage, but only if overlay object has Armor=wood
Wall=yes Damage, regardless of Armor
WallAbsoluteDestroyer=yes Instant destruction, regardless of the damage dealt

Combinations of these flags results in the most inclusive case.

Warheads

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Wall
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether or not a warhead can inflict damage on overlay objects with Wall=yes.

See also