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VisibleLoad

From ModEnc²
Revision as of 22:11, 31 March 2025 by MarkJFox (talk | contribs) (2 revisions imported)
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VisibleLoad
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes,Image


Does the unit have duplicate shape set for loaded with ammo state?

Note

  • If this tag isn't obsolete in RA2 and YR, then it probably needs to be defined in some way to make it work.
    • Units have the same repeating shape set

Is it like specifying the unit name in the UnloadingClass= section?

    • For loading with bullets

VehicleTypes Use bullet logic?