Jump to content

Underwater

From ModEnc²
Revision as of 09:41, 3 January 2010 by en>001010011100101110 (One effect I have uncovered when making SUB and BSUB and DLPH amphibious, someone should retest this.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Underwater
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Underwater=yes has two known effects and one untested effect:

  • Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
  • It will also stop the object from displaying the Wake animation when traveling over water.
  • It will also restrict units from recloaking when it is in fact on land.