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TurretChargeAnimRate

From ModEnc²
Revision as of 22:11, 31 March 2025 by MarkJFox (talk | contribs) (3 revisions imported)
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Flag: TurretChargeAnimRate
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: BuildingTypes


Specifies the rate at which this building's charge-up animation should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a primary weapon with Charges=yes.

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