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TileAnim

From ModEnc²
Revision as of 21:12, 22 December 2021 by en>Crimsonum (Crimsonum moved page Tile01Anim to TileAnim: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)

Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art.ini and given an entry in the rules.ini animations list.

See also