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TiberiumSpreadRadius

From ModEnc²
Revision as of 19:02, 14 February 2025 by en>Crimsonum (Updated)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TiberiumSpreadRadius
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: Animations

Logic related to TiberiumSpreadRadius, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Demonstrating the pattern in how animations spawn overlay. Red cell is where the animation expired. Green cells is where the overlay are spawned.
Supposedly, this flag would have specified the radius, in cells, of the area that this animation spawns Tiberium (or any other overlay) in. However, although this flag is parsed, it doesn't do anything. The animation will spawn the specified overlay in the three nearest cells to the north, if the terrain allows it.

See Also