Jump to content

StartFacing

From ModEnc²
Revision as of 10:33, 10 March 2023 by en>Crimsonum
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartFacing
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7)
Applicable to: BuildingTypes


Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.

Bugs/Side-Effects/Unexpected Limitations If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.

See Also