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SpecialSound

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Revision as of 22:05, 31 March 2025 by MarkJFox (talk | contribs) (4 revisions imported)
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Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.