Spawner
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| Flag: | Spawner |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | weapons |
Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns= , with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate tags respectively (see the VehicleTypes section for more details).





