SelfHealing
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| Flag: | SelfHealing |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes,VehicleTypes, AircraftTypes, BuildingTypes |
Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 point of damage each time. Only works while the object has less than 50% health.
In Red Alert 2 and Yuri's Revenge
The healed damage no longer caps at 50%, allowing objects to heal to full health.





