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SecondaryFirePixelOffset

From ModEnc²
Revision as of 12:03, 20 January 2023 by en>Crimsonum (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|intlist|X,Y}} |default=0,0 |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=ye...")
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Flag: SecondaryFirePixelOffset
File(s): art(md).ini
Values: Comma-separated list of integers. (Limited to: X,Y)
Default: 0,0
Applicable to: BuildingTypes


Determines the offset, in pixels, from this building's origin1 to fire the building's secondary weapon from. Expressed in X,Y format where X shifts the offset on the X-axis (positive values move the point to the right, negative values move to the left) and Y shifts on the Y-axis (positive values move the point down, negative values move up).

Assumes the building has no turret. If the building has a turret, use SecondaryFireFLH instead.

1 The top corner in the building foundation.

See Also