Scalable
Appearance
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| Flag: | Scalable |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and provides a useful feature if the projectile is an animated image (see the ART.INI Guide for more details). If you set this to 'yes' then the animation will use the AnimHigh= frames for the image when its in the air, and the AnimLow= frames when its not, thus giving a different appearance to the projectile depending on its cruising height. This applies only to SHP based projectile images.





