RepairStep
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| Flag: | RepairStep |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | ? |
| Applicable to: | General |
RepairStep specifies the number of hitpoints that are recovered:
- Every RepairRate minutes for BuildingTypes being repaired using a gameplay function (the "wrench" tool).
- Every URepairRate minutes for VehicleTypes and AircraftTypes being repaired by a BuildingType with UnitRepair=yes.
- Every TiberiumHeal1 minutes for VehicleTypes and AircraftTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.
Footnotes
1 ↑ Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.





