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ReadinessReductionMultiplier

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ReadinessReductionMultiplier
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




If this object has DamageReducesReadiness=yes set, then this tag can also be used to tweak the amount by which sustained damage reduces its readiness to fire. Setting this to '0' cancels the readiness reduction (i.e. a multiplier of zero against its Ammo= value).