ROT
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| Flag: | ROT |
| File(s): | rules(md).ini |
| Values: | Integer |
| Special Values: | None |
| Default: | 0 |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes
ROT determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
Projectiles
On projectiles a non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:





