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ProneSounds

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Flag: ProneSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Prone and can be any sound as defined in the SOUND.INI file.
Usage example:
[InfantrySequence]
ProneSounds=1 Sound
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.