Jump to content

ProjectileRange

From ModEnc²
Revision as of 02:58, 10 May 2014 by en>AlexB (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|float|range in cells}} |default=390.0 |types={{Categ|Projectile|Projectiles}} |fs=yes }} The distanc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProjectileRange
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 390.0
Applicable to: Projectiles


The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.